Cadence patterns for blinking LEDs. Cadences are based on 32-bit unsigned integers, such that the ordinal value of each item represents a bit mask that can be used directly in an update routine.

Namespace: ASCOM.Controls
Assembly: ASCOM.Controls (in ASCOM.Controls.dll) Version: 6.0.0.0 (6.1.1.2619)

Syntax

C#
public enum CadencePattern
Visual Basic
Public Enumeration CadencePattern
Visual C++
public enum class CadencePattern

Members

Member nameValueDescription
SteadyOff0 Permanently off, appropriate for indication of a non-critical inactive state.
SteadyOn4294967295 Permanently on, appropriate for indication of a non-critical active state.
BlinkFast4042322160 Fast blink, appropriate for indicating a state of hightened but non-critical alert. Usage example: during movement of robotic equipment.
BlinkSlow4278255360 Slow blink, appropriate for non-critical persistent conditions. Usage example: image exposure in progress.
BlinkAlarm3435973836 Very fast blink, appropriate for drawing attention to urgent conditions that require operator intervention. Usage example: Rain detected
Strobe1 Strobe is mostly off but with an occasional short blip on, appropriate for indicating non-critical ongoing steady idle state.
Wink4294967294 Wink (mostly on with occasional short wink-off), appropriate for indicating non-critical ongoing steady active state.

See Also